Friday, March 09, 2012

Can Reaper do plastic better than GW? Bones!


Now, once you get done watching that:


3$?!! For a brand new mini that ready to paint, thats pretty damn awesome. How many new mini painters will now get into the hobby because they can afford one or two of these guys every week? Its nice to see some of the manufacturers understand that keeping things affordable wont bankrupt them.

Now- the price point beats GW. Will the Reaper plastic beat Finecast? If the points in the video hold true, with its durability- that could be one up on Finecast. Will you have to check the product in the store to avoid miscasts and bubble infestations? Probably not- it looks like Reaper has invested in the proper tech for the material they are using(not forcing new materials through old tech to save money).

Next- the poke in the eye. Like the other mini producers using plastic- Reaper is doing so and lowering the sale price- not raising it.

So, I know my blog is mostly followed by wargamers, and the Reaper lines mostly are aimed at the Tabletop RPG's. But for us painters that play both, lets pick up a couple of these when we see them and find out if Reaper has a win, or just a 'they're ok'.

Its obvious the sculpts aren't in line with the Finecast stuff. But if the material is superior, its just a matter of time before they learn how to cast it better and we see better sculpts. Eventually, one of these companies will hit upon the magic plastic mix that will be easy to work with, durable, and cast crisp detail reliably- and can hopefully become an industry standard rather than a proprietary material :/

Wednesday, March 07, 2012

The terrible things people do to nice miniatures!!




You know you've seen it yourself, heinous mistreatment of what some of us consider to be small sculptures. Sometimes its the kid at the game shop just tossing his miniatures into a bag without a care. Or the guy assembling that new awesome tank or warjack- and his lack of skill tells him MOAR GLUE!!!! will make the little bitz stick better. Maybe its the guy that sells on ebay, or trades stuff, and is a total moron when it comes to safely packing them.

Lets talk about Crimes against miniatures!

Several months ago I found a smoking deal on ebay. Is was mis-listed, so the usual Warmachine shoppers didnt see it. 78 Retribution infantry. With blurry pics, and no list of what there was. I ended up getting it for 84$ 'including foam carrying case'. I knew it was a bit of a gamble, but hell, at about 1$ per miniature and a carrying case....

Well, it was a gamble lol. It took 10 days longer to arrive than it should have, the seller seems to have gotten arrested and was in jail, and sent the stuff once he was out on bail. How awesome is that!?

So, the 'foam carrying case' seems to have turned into 2 sabol foam trays. ALL of the flimsy little metal elf minis were piled into one tray, a couple handfls of the plucked foam bits thrown on top. Then the second tray placed on top, and wrapped with brown packaging tape. This amazing foam and crunchy pewter sandwich was then placed into a box that was about 5 sizes too large, with nothing to stop it from bouncing around.




So, If any of you ship stuff frequently, Im sure you can imagine the sort of carnage the poor elves endured.

ebay wasn't much help, so I decided to just keep the minis. I have an abundance of spare time, and the skills needed to fix them. So I figured it would be good practice and some opportunity for conversions I wouldnt try otherwise.

But thats just one atrocity I've witnessed over the years. I decided I should just list the myriad of abuses minis sometimes endure.

Glue monkeys. These are the guys that think more glue is always better. Gap filling super glue is how they 'convert' stuff. To most people these 'conversions' often look like the miniature was dipped in glue and rolled through a bitz box. Or they use the thin stuff- and it runs all over the mini, seeping into the crevices and just erasing all the fine details.

AII's. Assembly impaired individuals. This is were you see stuff like dudes with thier legs on backwards, 2 left arms, backwards heads, 5 guns glued together to make it a 'gatling' bolter... Then the vehicles...GW- spend an extra 13 cents with your chinese printers and give these guys some damn instructions! Tread sections glued on backwards, one backwards and one forward, hull pieces so poorly aligned that the troops inside wouldnt need hatches to get in and out. Crooked seams. Bitz glued in oddball places, like searchlights glue to exhaust stacks and missle pods poking out of the drivers hatch.

Little Johnny. This is the kid seen at the shop, he's probably 9 or 10. He thinks these pricey little miniatures are really cool toys. He never has the right minis at one time to make a playable army- mostly because they just dont survive long enough. His mommy buys him more minis and then leaves him at hte shop while she goes shopping or does her girl stuff. On the upside, sometimes little Johnny outgrows smashing his Rhinos around like hotwheels and turns into an avid gamer. But that only happens if they avoid being strangled when they lay thier little mitts on other peoples miniatures.

The repainter. This is the guy that paints terrible(but at least he paints them right?), and decides he hates the color he used- so he just paints over it. And over it. Stripping the old paint is either 'too much work' or they just dont know how. But the minis eventually get 4 or 5 layers of heavy paint and end up looking like blobs shaped like guys. The paint fills in all the details and sometimes is bad enough you cant tell what the original miniature was. Like chaos space marines dipped in purple latex house paint. Yes, really. Purple house paint. Dipped in the stuff like a fat kid dipping smores in a chocolate fountain. Except smores in a chocolate fountain are actually tasty and its a good idea.

Im sure there are a myriad of combinations of the types I list above. One heinous abuse is usually like a gateway drug to the rest of them.

Fortunately, the numerous internet forums with painting and modeling sections have really helped spread the skills and knowledge. Its gone from a dark & obscure skillset to a plethora of information thats available for those willing to look for it. And that, that is what makes it so maddening to see people still doing this sort of stuff.

So, fellow gamers- don't condone miniature abuse! When you see it happening, see of the vile offender is willing to learn a better method. Preach the good word of 'Less is more!' when it comes to glue. Teach somebody that feet face toes forward, that space marines have a right AND left arm(possibly including a lesson in right vs left).

Until then, I'll keep up the good fight of trying to resuscitate the unfortunate victims and returning them to the tabletop ready to do battle in which they may die- but they get to remain intact ;)

What Crimes against Miniatures have you witnessed?




Friday, July 01, 2011

Warpath Beta released, and I think I like it ^_^

So, for those of us that follow Mantic, we know theyve been doing some good stuff. Theyre putting out decent miniatures at a great price, and while they're not the best minis out there, the dollar value comapred to just about any other game company is really hard to beat.

To date, thier offerings have all been fantasy related. Which makes me a sad nerd girl, because Warmachine is my fantasy game since I dont like playing games with formations. Squares attacking other squares or rectangles just doesnt appeal to me ;)

But, now theres Warpath. And between the concept art, and now the Beta rules- Im rather enthused. For now- Im going to talk about my first impressions of the Beta rules.

First- 15 pages. Thats a pamphlet folks. Some of us hear that and think 'Hahaha Ive seen this before!'

And we have, simplicity has been tried before, many times. And its never been very successful, as many wargamers seem to revel in having overly complex charts and interaction rules to randomly determine whos imaginary little space warrior aliens dies.

I've got to thand it to Alessio Cavatore this time- I think he's came up with a nice and elegant game system that addresses the holes in other game systems, and streamlines every aspect of combat.

Movement is made very simple. The squads are based around a leader- or which all the models in the squad have to be within 5" of, and within 1" of eachother. So, movement can be very fast- you mover you squad leader, and then move your dudes within the 5" circle. Done. Like Warmachine- there is a Spd on hte statline. A regular advance moves the Spd, and allows the unit to shoot. "At the double" is just what it says, the unit moves twice its speed rating, but doing that prevents shooting.

The last move option is Charging. This means the charging unit wont be shooting! But, charges work at twice the Spd and ignores difficult terrain for the distance move(but assaulting into terrain will add a -1 modifier to tha attackers rolls).

Next is the shooting phase. On the statlines theres Hit, Fire, and Range. Hit is the base chance a units has to(get this!!) hit their target on a d6 roll. Fire- is how many dice they roll for the unit(bigger squads get more dice). And range, is the maximum range in inches that their weapons will reach. Theres some simple modifiers to the Hit rolls: moving, being 'fragged'(taken lots of hits/damage), cover, and firing at over half your basic range all add a -1 to your Hit number. Nice & simple.

Melee combat is even easier, you look up the Attack rating, roll that number of dice. Any of those that exceed the Hit rating(remember Hit covers Shooting and Melee!) are then rolled against the units Defense, and any that exceed the Def rating add a wound marker to the target unit.

Once you determine how many hits you made(whether from shooting or melee)- you roll against the target units Defense rating. Any roll over that- adds a damage marker. These markers are basically cumulative penalty markers that add up for when the squad makes its 'Nerve' check. Nerve checks are basically when you see if the squads sustained too much damage to keep going without penalty, or if they collapse altogether.

Weapons upgrades for squads are one of the things I am happiest about. In the army lists it tells you how many BFG's you unit can spend extra points on(bigger squads get more Big Frikkin Guns!!). A model with a BFG- does NOT shoot with hte rest of the squad!!! (Screw you stupid 40k rule!!!) They target and determine LOS on thier own. So, the long standing stupidest rule of 40k, where the bolter guys have to waste thier shooting while the melta gun shoots the tank- or vice versa- doesnt not exist here. Thats how it should be- the points of regular guns is to shoot other troops- the point of heavy weapons is to shoot heavy things. Simple, right?

Thats just a rough over view of the 15 page PDF and my initial impressions. Its a nice simple rules set that reduces the level of squad complexity, making the squads an entity on the whole. The combat has less dice rolling, no comparison charts, and only a handful of modifiers which are easy to figure out. The game should roll along quite quickly. The nit picky details of moving what model where, to manipulate wound allocation and line of sight rules aren't going to be present- so that sort of 40k player isnt going to like this kind of set up. But thats fine by me- this seems like a more efficient rules set where shooting and melee are rather well balanced, movement is simple, and it should play pretty quickly as they're suggesting 2 hours for a 2000 point game. The model count should be comparable to 40k, basic troopers seem to cost between 10 and 15 points- with discounts on points cost for the 10 and 20 man units. And with the simpler rules, games should get well past turn 3 or 4 in that time frame. Which makes for a different type of strategy, as the current tourney formats often seem to be focused on 4 turns. Imagine the change in meta if games commonly went to 7 or 8 turns in the same amount of time.

Anyhow, if anyone bothers to read this, and want to discuss, drop a comment below and lets start looking at the potential for what could be a very enjoyable game system ^_^




The statline includes a units range, number needed to hit, and how many dice it rolls. Theres very simple modifiers for movement, long range, the status of the unit(a damaged unit doesnt shoot as well!)

Thursday, June 09, 2011

Bases! Desert base uberness :D

So, at last I finally got around to getting my desert/dry lakebed bases worked up. The pic above is just the first test samples. I make my resin bases a bit differently, I dont make a mold for each individual base.

I basically make a 4x6" or larger section of terrain as a foundation for my bases. I sculpt it up with the intention of making a large silicone pour of it. Once thats done, I pour a thin layer of resin into the mold, and then stick the plastic bases onto it. As the resin sets it adheres to the plastic, and the texture of the terrain is not on top of the plastic. This method takes a little more effort to set up. But has a couple of benefits over individually molded bases. First- your bases dont all come out the same. You can add variation by changing up where you set the plastic bases on the resin. Second- it works for multiple sizes of bases. 25, 30, 40, 50, even the big 120's and flier ovals if your original terrain mold is large enough.

Now that I can crank these out, I have one less excuse to get to finishing my Tallarn army. So thier might be some movement on the GW front- if I can pry myself away from the Waramchine...

Also- if these look like something you might want to use as bases for an army project, feel free to get in touch. Id be happy to work out some trades or even sell some if it helps someone get enthused about thier army :)

Saturday, June 04, 2011

The Khadorks March!



So- heres my first Khadork Destroyer, with a regular Destroyer for comparison. Theres still details I want to add, but all the heavy lifting on the conversion side is done. I had to move quite a bit of metal to get this to turn out the way I envisioned in my head. But a jewlers saw, and dremel stylus made it quick work.

All together it took about 3 or 4 hours to convert up, luckily I wont need more than 3 or 4 of these guys to make an amusing but playable army.




Tuesday, May 31, 2011

Khador + Orks =.....KHADORKS!!

Its no secret I like Warmahordes. To me the minis have more character then the most recent 'Dude in power armor with a big sword and fur/spikes/wings/feathers/gophers'.

But, Warmachine does lag behind a bit in the conversion department. For those of us with hte modelling and sculpting skills- whipping up conversions that people see and say 'Oh thats cool!' is like winning the game.

Amongst the 40k conversions I enjoy the most are Orks. Now, Orks have always had a ramshackle appearance, and that just sort of seems to mesh right in with the Steam tech of Warmachine.

Then looking at Khador- and its generally unsubtle heavy armor and HUGE axes, not to mention chainsaw thingies and large loud guns....I realized if Orks did inhabit the Iron Kingdoms- they'd mostly want ot be Khadorans!

So, I acquired some Khador jacks a while back for cheap. And havent known what to do with them- now I do! I have tons of 40k ork bitz, so, once I get my mercs finished (4 jacks, and 3 solos to paint and base, and about 30 guys to base) I'm going to orkify my Khador, and unleash the Khadorks upon the Iron kingdoms :D

So, if anyone out there has some extra khador jacks, notably a juggernaught, berzerkers, man'owars, or any reavers or kommandos- and Karchev- I'd be happy to work out a trade ^_^

Thursday, May 26, 2011

Things that distract me from gaming!

So, heres two reasons Im painting, sculpting, and playing less often lately!