Friday, July 31, 2009

Somethin a lil different




So, not all paintin I do is 40k. I have a potential commission for a fellow with an enormous Axis and Allies collection. I did these up as a couple of samples for him.

And, in the grim darkness of the future, the Ultramarines will take your toys away.

Wednesday, July 29, 2009

The Poll Results

So the poll I posted has finished up, and it would seem you evil bastards are intent on making me paint, 53% of you anyway.

So, I figure I'll split my time between getting some paintin done and the usual modeling stuff.

As for what to paint- I think I'll be doing some of my Ultras up. Save the gasps and sighs ;) I have about 1400 points of imbalanced units painted up, and would like to bring that up to a nice 2500 non-Vulkan list.

Heres what I have thats already started:
4 Full tactical squads, w/misc heavy and assault weapons, and Sgt's with fists.
1 Whirlwind
1 predator that needs its turret changed out to an auto cannon.
1 Landspeeder with a MM
2 dreadnaughts (1 Assault cannon, 1 assault cannon & ML....4th ed leftovers...I was short on bits)
1 boring lil commander

What I have that I want to add-
5 Landspeeders- and typhoon bits for all of them.
A ciuple more tactical squads- might be painted up in 2nd Founding UM squads just for variety.

9 bikes-most of which have no fairings(weird stuff acquired in trades) so I'll need to model some uber cool fairings of my own I guess. Also short about 5 or 6 sets of biker legs.
1 Biker commander (same as above on the bike)

A cool Librarian conversion that been collecting dust for several years.
A dread that is gonna become a Ven dread. It came ot me in a trade covered in bits and glue. Poor lil guy could be salvaged as a regular dread, so was in the box to get chaosified- when I realized a Venerable sculpt up could save him.

What I want to acquire:
A couple MM marines to round out my Heavy assortment.
4-6 rhinos
4-6 drop pods


I have 2 MKII rhinos in my IW army I can steal(I dont go retarded on CSM bits- so they'll be easy to recalim). And I have a few MKI rhinos, but I like to use them for my other chaos armies.

I may just flex my mad Scrathbuild-fu and get all over some drop pod builds. I think going to a 4 section design, rather than GW's 5 section, will make for a much simpler model. And it will be more symmetrical, hence easier to mold if I decide to go that route.

For those curious- I run a 7th Company army, which is a reserve company. The 7th is loaded with 10 tactical squads, that are all cross trained as speeder pilots(Hence having a heavy speeder presence in my army). The biker squad I'll likely color up out of the 6th Company(or a diff chapter) as theyre the biker trained ones. I doubt I run assault marines or termies anytime soon, but if I ever add them I'll either paint them from a related chapter, or get them out of the relevant company.

Oh, and in researching 7th company stuff, I discovered the 7th has the Master Victualer for the chapter. Factoid of the day- thats the dude that buys the groceries O.o

And last, Im very tempted to paint up my IG as an Ultramar Defense Auxilia unit. Just means less Imperial iconogrphy and a few more blue and white insignia.

Tuesday, July 28, 2009

Micro-waver(Melta) MK II-A

Ok, alot of people seem to think its too much like a plasma gun.

So, Im trying to avoid hose bits- the damn things trap air bubbles, sometimes even with a pressure pot.

So heres the changes Im thinking of making. Basically just adding a melta type cel in the mag well- which makes more sense than the odd-ball side mount on the Imp versions.

This also makes Multi-Micro blasters easier as I can just go for a nozzle like the original.

In the grim darkness of the future....where are the melta guns!?!?




So, I decided to make my own melta gun variant.

With GW having them back ordered until the middle of 6th edition, I figured I'd save myself some head aches. Ironically I have a buncha melta guns already.....but I like my sculpt better....

Took me about 5 hours, all bare styrene stock with a lil procreate. The pics have some styrene fuzz on them still, cant be helped, the lil micro saw makes a mess of staticy dust.

I'm gonna make a single throw mold for arming up my own guys.

Im also making it IG compatible- flame thrower arms(cadians) and theres a divot on the left side for the side-handle to stick into. Crapachans can pack it just like the marines do, so no probs there.

Officially, in case I sell some of these- they are Microwave Blasters MkI ^_^

Friday, July 24, 2009

Gobber da mighty Sqiggoth WIPs


So, I havent posted pics of Gobber in a while, and Ive been getting progress made on him between rounds of sculpting I was doing on my Hellhound.

Mounting the kannon and gunner between the driver and the Rokkits up top has been the fiddliest part to fit, mostly because I couldnt decide exactly how I wanted to do it before I started.

So I figured the gunner would be frustrated too- since they miss most of the time I have him displaying the Orkish good luck symbol to some foe that he missed with his last shot (the finger still needs sculptin)

The driver Im gonna have haulin back on some chains for all he's worth- sort of a Yosemite Sam screamin 'Whoa mule!! Whooa!' sorta moment. And for those that might be too young to know who Yosemite Sam is, you suck and arent cool enough to read my blog, GTFO ^_^

The rest of Gobber is pretty obvious, lots of strapped on armor plates, rivety goodness all over, dag decorations.

Still planned is some trophy rack sorta stuff and glyphs, the right side/top of the howdah needs a bit more buffin up to look AV12-ish

Tuesday, July 21, 2009

Assault Cannon > LasCannon ?!? Math-hammer says yes...

So...numbers can be funny sometimes. We all know meltas are teh uber tank rapers in the current rule set.

But, there are other weapons out there that do things meltas dont, and Ive been toying with them. I saw a post in which someone said they thought Assault cannons were better Vs av 14 than las cannons. I think most initial reactions will be 'Bullshit!' Mine was.

But, then I crunched the numbers with the nifty Vassal40k- this is 100,000 rounds worth of fire for each weapon- hittin on a 3+ (PS- crunchin the numbers for 400,000 ac shots made my laptop use its safeword)
So Lascannon vs AV 14 11056 dice glance (5), 11186 dice penetrate (6+)
Metla-with 2d6 vs Av 14= 9074 dice glance (6), 38830 dice penetrate (7+) =
Melta w/1d6 vs Av 14= 11071 dice glance (6) =
Assault Cannon vs AV 14 14786 dice glance (8), 15082 dice penetrate (9+)


Lascannon Vs AV 13= 11036 dice glance (4), 22466 dice penetrate (5+)
Melta w/2d6 vs av 13=7274 dice glance (5), 48219 dice penetrate (6+) =
Melta w/1d6 vs Av 13= 11085 dice glance (5), 11089 dice penetrate (6+) =
Assault Cannon vs Av 13 = 14288 dice glance (7), 29664 dice penetrate (8+)


Lascannon Vs Av 12 = 11097 dice glance (3), 33222 dice penetrate (4+) =
Melta w/2d6 vs av 12=5496 dice glance (4), 55943 dice penetrate (5+) =
Melta w/1d6 vs Av 12= 11042 dice glance (4), 22196 dice penetrate (5+) =
Assault cannon vs AV 12 = 45188 dice penetrate (7+) (note- cant glance AV 12 since a 6 pen roll adds the 1-3 to its AP)

Lascannon Vs Av 11 = 11019 dice glance (2), 44327 dice penetrate (3+) =
Melta w/2d6 vs av 11=3655 dice glance (3), 60849 dice penetrate (4+) =
Melta w/1d6 vs Av 11= 11207 dice glance (3), 33192 dice penetrate (4+) =
Assault cannon vs AV 11 = 44201 dice glance (5), 44956 dice penetrate (6+)

Lascannon Vs Av 10 = 11007 dice glance (1), 55415 dice penetrate (2+) =
Melta w/2d6 vs av 10= 1902 dice glance (2), 64722 dice penetrate (3+) =
Melta w/1d6 vs Av 10= 11067 dice glance (2), 44509 dice penetrate (3+) =
Assault cannon vs AV 10= 45276 dice glance (4), 89708 dice penetrate (5+) =


So, Meltas within 12/6" are king Vs Heavy armor. Assault cannon are however capable of more penetrating hits than Lascannon. But the Lascannon has the edge over Meltas when they are only using a single penetration dice.

Once you get to lighter armor however, the sheer number of Pen & glancing hits the assault cannon puts forth is pretty impressive. This seems to make it an ideal weapon for working over squadron based vehicles.

And, all this isnt even getting into using the weapon Vs Infantry.

All this being said- I really think the Assault cannon- while 'nerfed' from 4th ed, is still worth the points in 5th ed.

This also has me wondering if the Assault cannon is better than the Cyclone/Typhoon, as for anti vehicle use krak missles are very easy to compare (use the melta w/1d6 stat line and jsut x2 for the results- its rough but close enough), however, 2 frag missles are pretty random, so are really hard to balance in an anti- infantry role. Oddly, it looks like the Assualt cannon is better Vs Av 14, and AV 10, but a Cyclone/typhoon would be noticably better Vs 11,12, and debatable vs 13 if you look at the glances. So, I think for termies, the assault cannon is better- as it cooperates with their 24" storm bolter range. For speeders, the typhoon gives better stand off range.

Note: I realize this is pure meta-gaming- there are numerous factors unaccounted for.

A Space Marine a day?

My early A.M. epiphany of the day- I should be sleeping. But, the migraine says "^$#* you!!" So I'm geeking out on 40k as usual.

I made the mistake of digging through my Space marine box looking for a looted bit for my Squiggoth. While goin through the box I realized I have alot of SM crap.

I think the biggest thing that bores with SM's is painting them. Im not a perfectionist type painter. I paint them to a 'better than most' standard with some conversions thrown in and call it a day. But, painting a SM army is pretty boring, so uniform, the base color starts to get old as theres little variety. Base, trim, high light, wash, highlight....zzzzzzz

So, it got me to pondering. The old Rogue Trader 'Rainbow Marines' may have been stuffed back in the closet- but that doesnt mean I cant make my own Rainbow Marine army!

There are alot of cool color themes for various chapters out there, so why not make an 'All Star' sort of space marine army? Keep it regular 'nilla codex entries, but take different squad/selections based on the chapters fluff strengths. Like Blood Angel & Ravn Guard assault marines, Ultras and Imperial fists for tac squads, White scars/ravenwing bkers, stuff like that.

To take it a step farther- Im taking a unit or two of Stern Guard- and modeling them after the unit that pretty much gave birth to thier rules- DeathWatch.

This all works out pretty well with the UM army I have painted so far- as its painted ot 7th Company- which is the reserves- so any holes in my roster I can just fill in with UM reserve units :)

So, along with my usual modeling stuffs- Im going to try and paint up a Marine each day from a different chapter. This will help me get my paintin skills back up to speed, and after a month or two, I'll have a colorful SM army in addition to whatever else Im working on.